Session 4

Still in the throne room of Alberon, Bellator Miles makes his way to Azrael Jones’ unconscious body, a look of malice in his eyes. With a ornate flip of his wrists Bellator Miles swings his sword around so that it was now upside down in his hands and above Azrael Jones as he prepared to finish him.

Wait! Interjected Daeetah Dardikok (Dae) What if he’s still possessed by the spirit of Lordamir? Bellator Miles stops short. Anger filled him, but a man of his conviction could not bring himself to kill another without being absolutely sure of their guilt.

Suddenly, the room grew colder, and darker. The sounds of whispers could be heard. They started quiet at first but grew louder. The whispers could be heard from all directions, like a thousand ghosts shouting at each out other in hushed tones.

Farryn began to walk closer. Where before Bellator Miles could see that she was exhausted now she seemed to be un-fatigued. Absolute focus was in her eyes. Bellator Miles called out for her, but she made no effort to acknowledge him. He ran to her and tried to shake her, but before being able to physically grab her, lightning fast Farryn backhanded Bellator Miles in his chest sending him flying across the throne room and into a bookshelf.

Daeetah Dardikok (Dae) reacts and places himself between Azrael Jones and Farryn and skillfully places a trap, then disengages out of her path. Farryn walks straight into the trap and it engages clamping down on her leg. Blood oozes from her right leg but she continues to walk forward, completely ignoring the trap.

Daeetah Dardikok (Dae) nocks and draws an arrow aiming it right at Farryn. Behind his intended target though he’s surprised by what he sees. A group of men and women stand at the entrance to the throne room. The wore all black leather, some with steel armor on top of that. Most of them held bows or crossbows, but some held melee weapons. They had black painted on their hands and necks, and around their eyes. Many of them wore cowls or covered their faces with cloth. At the front and in the middle stood a slightly taller man, his face covered with a cowl and cloth. He motioned with his hands and the others reacted balls flung from their hands and the room filled with smoke…..


The party awoke in a cage. It was night time. Azrael Jones Daeetah Dardikok (Dae) and Bellator Miles were tied to posts. Their hands bound behind their backs. The cage was made of wooden posts and through the cages the party could see a large encampment. More people dressed similarly to those the the entrance to throne room of Alberon stood around tents and campfires talking with each other. They ignored the party. It was apparent that they were back in The Forest of Alberon. Two guards stood outside the door to the cage standing fast.


Above the cage in the sky was a red comet slowing moving across the sky. (It’s probably not important though)

Farryn is tied to a post as well in a separate nearby cage. Her mouth is also gagged. The party communicates and assures that everyone is okay, then they begin to discuss ways to escape. One of the guards cuts into the conversation without turning around and advises the party that he wouldn’t do that, if he were them.

Azrael using quick thinking using his magic to command a guard to release him. The spell succeeds and the guard moves to open the cage door, but the other guard stop him and explains what’s happening. Furious, the now sober guard opens the cage door and approaches Azrael Jones. He doffs his scabbard and uses it as a weapon striking Azreal across his face.

“That’s no way to treat guests.” Interrupts a deep voice from outside the cage. The party turns to see a new face, but a familiar face to Daeetah Dardikok (Dae). It was the face of the apparent leader from before who smoked the party originally.

I apologize for his rude behavior but Demon Hunters aren’t typically well mannered I’m afraid. We have questions for you. We heard the bells ringing from the Whispering Woods and came to investigate. I’m impressed with your combat skills. There’s a lot of potential there. This one is pretty good with a bow already, he says as he points at Dae. I’m curious though. What’s a rag-tag group of individuals like yourselves doing crawling through ancient castles that don’t belong to you?

Another approaches the entrance to the cage. This one is a female. She wears a black cowl and armor similar to the rest of the people in the encampment. This woman has a very serious demeanor to her though. As she approaches both guards lower the heads looking at the floor and acknowledge her saying “Seer”.

“These are the prisoners you were briefed about. Find out what you can about them and report back to me immediately.” Says the man.

“Yes, Captain.” replies the Seer.


The party was then individually escorted away and interrogated by the Seer, who introduced herself as Alexstraza. Afterwords everyone was escorted to another part of the encampment where they were provided with their own tents to stay in. They were free to stay with the encampment for the time-being or allowed to leave whenever they saw fit. Their weapons however were not returned.

The party regroup and discussed their individual questionings. Azrael Jones implored that he felt unsafe and that he thought they should leave right away. Daeetah Dardikok (Dae) however seemed to feel comfortable and said that he wanted to stay for a while longer. With Daeetah Dardikok (Dae) being the only one who could navigate them out of The Whispering Woods the group’s hand was forced to stay. Bellator Miles seemed indifferent about the whole situation.

Azreal then revealed some of his backstory, saying that he was a member of the Children of Sirrion and that he left because he thought the order was up to some suspicious behavior. He felt that he needed to leave immediately to get back to the Temple of Sirrion.

At that moment, once again. A deep voice interrupted the conversation. It was the same face as before at the entrance to Lordamir’s throne room and the entrance to the cage the party awoke in. The man introduced himself as Captain Rhaegar. He was placed with a cool demeanor on top of one of the nearby tents.

Rhaegar hopped down and with a friendly tone greeted the party. He then proceeded to invite Daeetah Dardikok (Dae) to train with the demon hunters at first light. Azrael Jones asked the captain where his weapon was and if he could have it back but Rhaegar just apologized and replied that he couldn’t help him. He quickly left bidding the party a good night.

The party then split for the night. Daeetah Dardikok (Dae) searching for Alexstraza again, Bellator Miles searching for Farryn, and Azrael Jones heading to bed. Neither man was able to find what they were searching for, but as he was out and about Daeetah Dardikok (Dae) using his primeval awareness was able to sense the presence of demons nearby. He reported it to Bellator Miles back at their tents and trusted him to let the proper authorities know.

Bellator Miles headed around camp and found the demon hunters playing dice. He being a soldier learned to play dice with the men before. He asked to join and they complied. As they played he warned them that he believed demons to be near, but the hunters laughed and retorted that if there were demons anywhere even remotely close, they would know about it. Bellator Miles begged them to be cautious and alert Alexstraza. One of the hunters told him: The day I go out on a limb and break chain of command, having the audacity to approach and speak to Alexstraza, is the day I no longer have that limb.

Bellator Miles seeing he could do no more, headed to bed…..



The party awakens to smell of smoke and the sounds of panic. Emerging from their respective tents Bellator Miles Azreal & Dae See a large fire illuminating the sky above them to the west. The demon hunters can be seen hastily moving about and shouting to each other. The group bravely heads west to discern what’s going on.

At Miles insistence they travel toward the cages where they previously were being held prisoner, only to find that Farryn was no longer there. Dae leads the party instead to the tent they had been summoned to previously hoping to find Alexstraza, and hopefully some answers to what’s going on. The group approaches the tent and when they draw close they pull back to covering for the door to find Farryn. She’s standing in the center of the tent and looking down. Her body is grayish in color and dirty. She’s cover in scratches. Looming above her is a familiar figure. The Nalfeshnee.

Bellator Miles calls out for Farryn. She looks up to regard him, but the Farryn the party has come to know doesn’t look back.


The Nalfeshnee teleports behind the party and combat begins. The party is impressively stronger than when they first encountered the Nalfeshnee and while they are able to hold him off, they are still not strong enough to keep him at bay for long. Dae pelts it with arrows while Azreal smites the demon and Miles attempts to hold his own with his sword prowess.

After sometime Bellator Miles sees an opening and attempts to rescue Farryn. This entire time she’s been standing still. A thousand yard stare taking over her. As Miles gets closer Farryn feels harder and harder to approach. As if there’s an energy holding him back. The furniture and decorations around the tent can be seen shaking and falling. As Bellator Miles gets closer the shake more fiercely and tears begin to rip through the tent itself. Finally he reaches her and grabs her by the shoulders ordering her to snap out of it!

For a moment the energy stops and everything is still as she looks upon Bellator Miles with fear. She whispers to him “Help me.”, but without warning her face suddenly turns from fear to anger, and she knocks Bellator Miles back into the fray!

The fighting continues in the tent and the Nalfeshnee begins mortally wounding the party one by one. It seems all hope is lost and the adventure is ready to draw to an abrupt end until suddenly two arrows fly inside from out of the tent. The arrows place themselves right into the eyes of the Nalfeshnee who screams out in agony and falls to the floor. His howl is like the sound of a thousand birds screeching.

Through the tent enters Alexstraza. “Leave this place! You have no power here!” she says and in that instant, everything turns brightly white.

The party awakens back in their respective tents. The sounds of panic can be heard again. They open the cover to their respective tents but this time they don’t find a fire in the distance, instead it’s dawn and the demon hunters can be seen shouting and moving quickly about packing up the encampment. A demon hunter approaches the group that the party recognizes as one of the men that escorted them individually to Alexstraza yesterday. “The Seeress demands an audience with you” He says.

The party accompanies him back to Alexstraza‘s tent where he leaves them alone with her. Alexstraza paces back and forth for a moment before begining. "I don’t have much time to explain this." She begins, “So pay attention. I don’t want to repeat myself!”

Alexstraza then goes on to tell the party that her demon hunters have been alerted to the presence of a nearby large demon raid and that the encampment would be moving to avoid it. They would head North where Alexstraza intends to meet up with another demon encampment where they can seek safety and numbers and more important she can confer with her “sister” about everything that’s happened.

She pauses for a moment. “There’s more.”

I believe that there’s a link between the three of you and the young girl you accompany. I don’t understand it’s nature yet but that’s why I’m headed north to find my sister, and also… As someone with my special abilities I’m able to see certain things. Including dreams. I’ve seen both of your dreams you all have collectively had and I’m troubled by what I’ve seen. I’ve sent some of my best men back into Alberon to investigate any clues there and report back to me, it’s just that. The comet, the increase in demon activity, these dreams, and this young girl. Something is on the rise, something I fear the world isn’t prepared for.

You all will be granted safe passage with the encampment for now. After a few days journey we will reach a road that will lead you back toward Durn if that’s what you seek. You’re also free to leave whenever you like, but given the circumstance I would recommend staying for now. That’s all I have for you. I’ll summon you again if I need. Alexstraza begins to leave the tent and the party follow her outside.

Bellator Miles asked where Farryn was and what they were doing with her. Alexstraza with regarding him replied “That girl is more dangerous than you all are aware. She’s in our custody for now. We’re taking care of her.” This displeased Miles who threatened Alexstraza telling her that “If you touch a hair upon her head you’ll rue the day you messed with me.”

“I’m sure” replied Alexstraza non-regardingly again as she began discussing plans with her advisers outside of the tent over a map-table, waving the party on.

- x1 Nalfshenee (Not full experience points) =500 XP
- Dae’s stopping Miles from killing Azreal =500 XP
- Miles attempting to rescue Farryn =500 XP
- Azreal using command to try to get out of the cage =250XP
- Entire party managing to not get themselves killed or in a worse situation from the interrogations =1000XP

Total: 2,750

The Prophecy
Session 3

Having only somewhat of an idea where he was now headed Bellator Miles heads in the direction that the Talking Tree had told him was the direction a young girl, presumably Farryn was headed, wandering through the woods. For about an hour, or so he thought, he traveled. Time has a weird sense of feeling in The Forest of Alberon it seemed. How long had it been daylight now? It felt like all day had passed and yet it was barely noon according to the sun.

At least he stumbled upon something. In front of Bellator Miles lie a large castle. Defiantly standing against the wear of time. It’s walls crumbing on itself. In front of him lie a large moat where it appeared water once filled, but dry now it was adorned with spikes. Upon further inspection Bellator Miles could see a tower with a fire lit, a large bell, and a shadowy figure he couldn’t quite make out.


“Ho there on the wall, open the gate!” He shouted out. But he didn’t receive a reply. The figure approached the siding on the wall to look up Miles and in return Miles could now see the shadowy-figure he saw before was actually a skeleton. Immediately the skeleton turned and began ominously ringing the bell. Over and over again, alerting all in the keep of his presence.


Further in the Whispering Woods behind Bellator Miles, Daeetah Dardikok (Dae) and Azrael Jones could hear the ringing of the bell. They sprint that direction to investigate.

The Skeleton is joined by more Skeletons who all begin to rain arrows towards Bellator Miles. He takes cover in the woodline behind a tree. Using throwing knifes he contends with the Skeletons from the treeline, advantageously using his cover.

Azrael Jones and Daeetah Dardikok (Dae) arrive and see what’s happening. Azrael Jones fearlessly charges, stopping short of the moat and shouts taunts towards the Skeletons. They loose arrows and manage to injure him slightly.

Daeetah Dardikok (Dae) seeking to protect his ally places a circle of opaque fog around Azrael Jones that the Skeletons are unable to see through and he begins climbing trees in the nearby woods in order to secure a bird’s nest against his enemies.

Bellator Miles Continues to contend with his knives while Daeetah Dardikok (Dae) begins obliterating Skeletons from the top of a tree. Meanwhile Azrael Jones ties a rope to a handaxe and uses it to secure a improvised grappling hook onto the wall of the fortress.

Using the rope Azrael Jones swings across and secures footing on the other side of the treacherous moat. The Skeletons now able to see him being rainging arrows down upon him. He attempts to climb the rope but slips, to then have his rope cut down by one of the Skeletons.

Azrael Jones attempts to climb the fortress wall by hand, using and foothold he can. Plenty are available due to the crumbling old nature of the castle and he is successful, reaching the top where he can contend with the Skeletons.

Collectively the party, now reunited is able to easily defeat the party of Skeletons. When only one Skeleton remains Daeetah Dardikok (Dae) ties a rope to an arrow and shoots it through him, securing a line from him to the wall. Azrael Jones grabs the now completely dead body and holds it. Daeetah Dardikok (Dae) secures his end of the rope to the tree he stands upon and ziplines along the rope using his bow to gain access across the moat and onto the castle wall.

Azrael Jones uses Lay on Hands to heal himself of his wounds and climbs down into the courtyard of the castle and drops a drawbridge Bellator Miles uses to safely gain passage into the castle courtyard.


Inside the party is faced with several more Skeletons and even two Warhorse Skeletons, but they prove to be easy foes for three heroes. The party at last discovers that fate of Farryn. She is held in a cage surround by Skeleton captors. As the party advanced toward her in an attempt to rescue two Skeletons walked Farryn through two large wooden doors leading further into the castle, Farryn cursing them all the while. The party attempted to stop them in time, killing one of the Skeletons, but they were unsuccessful in stopping them completely.

Having defeated all of the Skeletons in the castle courtyard and atop the castle walls the party stops to take a rest. During their rest they stop to notice a large statue/ fountain in the middle of the castle courtyard. Azrael Jones realizes from his training and schooling coming up as a Paladin that this statue is actually done in the likeness of Lordamir, the ancient legendary Paladin. He goes on to explain his knowledge of Lordamir with the party and concludes that this castle must be Alberon.

During their rest the group comes up with a plan and builds a fire against the doors Farryn was led through in an attempt to weaken the door. As they finish their rest they light the fire and wait.

-The plan backfires. From inside the shouts of Farryn can be heard saying “I can’t breathe!” There’s no time. The party gathers around a training dummy nearby using their tools and weapons cut it from it’s post to use as a battering ram. Together they approach the door and with a might heavy and several attempts ram the door open.

Smoke pours out and up from the structure. Nothing can be seen on the inside but a monstrous voice could be heard and it said “You were foolish to have come here…”

Many Skeletons rush through the doors to attack the party but the party holds fast and swiftly defeats them with arrows and steel. The smoke clears and Bellator Miles finds Farryn. She is weak, but able to walk. She seems surprised to see that party again and thanks them for saving her life, again.

Bellator Miles implores her to leave the castle with them now, but Farryn replies saying that she could her the voice of a man deeper in the castle talking about the end of the world. They had to go help him! Bellator Miless argued that they need to rest and that they could return to help him later, but Farryn insisted and stubborn said “If you won’t help me that’s fine, but I won’t leave him to die! I’d rather die for something than live like a coward!” and she stormed off.

Bellator Miles grabbed her, stopping her from proceeding and prepared to council her once again, but before he could Farryn uttered a charm spell, persuading the party to assist her. Bellator Miles complied and released her. Azrael Jones was unaffected by the spell, but said nothing… He wanted to pursue the voice deeper into the keep of Alberon.

The party climbed a flight of stairs and through another large set of great wood doors. Inside they found a hexagon shaped throne room. Every stretch of wall was covered with bookshelves filled with books. Opposite the party on what was obviously a large chair fit for a lord sat a large phantasmal man. The party recognized him as the same man carved into the stature that decorated the courtyard, Lordamir. Only this Lordamir was obviously no longer a man, and no longer a Paladin.


Lordamir casually stood from his throne regarding the party and with the same monstrous voice they heard before said “Come Nephalem, I’ve bested you before and I shall do so again.”

Bellator Miles valiantly charges in to face Lordamir. Daeetah Dardikok (Dae) fires arrow after arrow at the creature and Azrael Jones follows closely behind Bellator Miles unafraid of death orLordamir. Farryn is weak but she raises her hands and is able to cast lightning from her hands to assist.

Lordamir looks upon the face of his foes and sends Daeetah Dardikok (Dae) into a fit of fear. Unable to move. Bellator Miles resists his attempt and Azrael Jones is completely unaffected by the visage.

Combat continues and as it does so Lordamir seems to slip between planes of existance making him immune to damage from the party for some of the fight. The group continues to fight him relentlessly, undeterred by his attempts to stop them.

As the battle rages on Lordamir to his shock begins to realize that he’s losing the fight. Suddendly, his body disappears entirely. Then, without warning. Bellator Miles lashes out and attacks Azrael Jones

The two duel it out for a time and in the confusion Daeetah Dardikok (Dae) unsure of what to do randomly begins spilling the contents of the shelves onto the floor, hoping to stir Lordamir and decipher who is who, but it’s unsuccessful. Farryn yell out “What’s going on!?” and in an aggressive and frustrated voice Azrael Jones lashes out at her telling her to attack Bellator Miles. This isn’t received well and Farryn casts hold person on Azrael Jones.

In that moment Bellator Miles prepared to make a devastating blow to Azrael Jones but through his force of will Bellator Miles was able to force Lordamir out of his mind and regain possession of his self. Lordamir reformed nearby.

With his reformation they party attacked again. The fighting waned on. Then suddendly, Azrael Jones unpredictably did the unthinkable. And denounced his god before Lordamir and his comrades. He turned his gaze toward Daeetah Dardikok (Dae) and struck out at him with his sword.

“You would denounce your god who gave you your power. boy?!” Said LordamirOATHBREAKER!” He shouted and he reached out to attack Azrael Jones.

The fighting was convoluted at this point. Everyone involved wildly attacking someone else. Azrael Jones locked in combat with Daeetah Dardikok (Dae), Bellator Miles in combat with Lordamir. Suddendly, Farryn ran out towards Azrael Jones and with his back turned to her and his focus on Daeetah Dardikok (Dae) she cast burning hands, dropping Azrael Jones to the floor in a fiery inferno.

Lordamir and Bellator Miles parried and dodged each other consistently all the while, until Lordamir reached out and with a swift motion placed his off-hand directly onto Bellator Miles’ face. His massive hand wrapping his fingers around the shape of Bellator Miles entire head. Bellator Miles screamed out in agony, a critical hit, and he joined Azrael Jones on the throne room floor.

Lordamir was visibly very worn down at this point. Several cuts laid into his armor from Bellator Miles and Azrael Jones alike, and arrows sticking out from his corpse-like body from everywhich direction from Daeetah Dardikok (Dae). Dae loosed another arrow after another. Set on bringing this giant down.

In this moment Bellator Miles could be see slowly staggering up, leaning on to his own shield for support. Blood spattered and broken, and with fury in his eyes. He prepared to charge back and fight Lordamir again. Lordamir did not appear afraid of Bellator Miles, but a sense of admiration actually came over him, and he remembered his days when he was alive, a hero of the people, unwilling to stop fighting until every demon he faced was cut down.

Realizing he was now unfocused Lordamir turned to face his opponents and as he did he saw Farryn feet shoulder-width apart, hands together, and breathing raggedly. She cast lighting from her fingers once again, this time dropping Lordamir to his knees. He wailed out in a phantasmal fashion. His shouts echoing through the throne room.

Light began to emit from his body and it faded from existence. As he disappeared in a now normal voice, the voice of a man Lordamir said “I see now. I was the foolish one all along… Maybe there’s a chance for this world after all.” Then he regarded Azrael Jones’ unconcious body and said “You are the one. You shall be the one who lights the world on fire. I have read it and I know it to be true.” Lordamir paused for a moment and then in a whisper as his body completely disappeared from the realm of men whispered “Ashbringer.”

Farryn and Bellator Miles are so weak they’re barely able to stand. They both bend over, hands on their knees gasping for breath. Daeetah Dardikok (Dae) looks down to regard the fallen but still alived Azrael Jones and as he does so he notices one of the books he had previously knocked down. Wide open and staring at him like it was meant to be read.

“Look at this.” he uttered. And Farryn slowly worked her way over to his side. Bending over and picking up the book she reads from the pages: “And so it shall come to pass that when the end of days draws nearer fire shall be seen from the heavens, the lands shall tremble in its wake, and despite its presence, the light will cease to be, and all will be covered in darkness.”

- x18 Skeletons =900 XP
- x2 Warhorse Skeletons =200 XP
- x1 Lordamir =1,650 XP
- Dae creating a zipline to cross the moat at Alberon by shooting a skeleton as an anchor with a rope tied to his arrow. =150 XP
- Quick thinking by creating a battering ram using a training dummy =150 XP

Total: 3,050 XP

Into The Woods
Session 2

The party continues traveling together through the woods west of Durn. As they travel they notice that the farther west they go, the darker the forest becomes, growing thicker and thicker with trees. Your characters start to notice their body’s becoming heavier as they feel more and more fatigued with travel. The morale of the group drops and a sense of paranoia can be felt in the air. The temperature feels abnormally cool for this time of the year. Several hours have passed since you hastily left the village of Durn and now darkness begins to envelope the land.


Bellator Miles elected to ask Farryn about her parents and her plans and she revealed that her parents also lived in Durn and that she intended to go back and make sure they were alright, and see them off. Bellator noticed that Farryn seemed to be holding back more than just that, but he elected not to pry.

Farryn told the party that they were now deep into the Whispering Woods. As a child she remembered being told to never enter them. That men go mad inside them and become senselessly lost. She was confident that the villagers would not follow them into these woods, but she was less confident about being in the forest itself.

After a while of conversation Farryn stated that she was growing tired and ready to rest. She created a fire by gathering dead limbs (plenty in this eerie forest) and lighting them with a spell. The party gathered around and prepared their bedrolls, Bellator Miles offering his to Farryn, who declined. The adventurers failed to leave a watchman at the ready…. Slumber encompasses the party

The party awakens to the sounds of the bells of Durn ringing in the distance again, just as they did earlier when the party was departing from the village. The smell of smoke is in the air and there’s an orange glow in the distance. Fire! The screams of the villagers can be heard from within the woods. Hastily they headed back toward the village being lead by Dae, using his Ranger expertise to quickly guide them back through the forest. As they moved through the forest they couldn’t shake the feeling that something was watching them. Getting closer now you the party could see Durn more closely. Much of the village was on fire with villagers fleeing from the blaze. As a group passed the party a young man with raggedly long brown hair and what looked like a broken nose ushered the adventurers to run for their lives! Blood running down his face and his eyes full of fear.


Farryn from the back of the group yelled out “My parents!” and at full speed sprinted into the village. The party pursued Farryn into the heart of Durn where just hours ago Farryn nearly hanged. The Lost Shepards’ Inn was completely involved in flames as was the Mayor’s estate.The stage remained standing in the center of town, unharmed by all the chaos, but where before the noose had been snapped in two, shot apart by Daeetah Dardikok (Dae), now hanged a familiar face. The party recognized him as the plump white-haired man in fancy clothing who previously sought to hang Farryn.

Farryn suddenly stopped still, staring at the hanged man, then she began slowly walking toward him. The echos of screams could still be heard all around the group along with the ringing of bells but no villagers were to be seen. As the party looked closer the body appeared to be rotten. They could no longer recognize the man they just saw past his rotting flesh. He looked as if he had been hanging there for days or weeks. The head separateed from the body and collapsed to the floor below. His flesh began to twitch and then the body split again. Out from the ornate robes once donned by a man appeared two plump demons with pale, rotting skin. They snarled and advanced toward Farryn and the party.


The party quickly dispatched of the two demons. Using arrows of wood and blades of steel they cut down their foes. Suddenly, a violent and loud laughter erupted from behind the party. They turned to see a large demon with hooves for feet, a pig-like face with horns, wings like a ravens, a body similar to that of a gorilla, and large hands with long sharp claws on them. A small party of four of the small plump demons stood in his wake.


The demon spoke. It echoed strangely and sounded very harsh. It was painful to the party’s ears, similar to the way chalk grinding on a chalkboard hurts your ears. He barked on in Abyssal. Those who could understand Abyssal could hear the demon say “You’ve returned, Nephalem. You’ve evaded us for too long. The demon lords will be pleased and I shall be greatly rewarded for returning to the Abyss and presenting them with your head. Kill them all.” The demon then ushered to the four deoms around him and they wildly rushed toward the party.

The party rushed back! Daeetah Dardikok (Dae) gaining ground by strategically placing himself upon the stage. Azrael and Bellator Miles charging in. The smaller fat demons proved to be no problem for the daring party, but they struggled against the larger, pig-like demon. He seemed to become more and more excited in the party’s attempts to harm him though. Impressively Bellator Miles was actually able to land several hits against the monster, but his attacks proved to not be very effective.

The last of the remaining smaller demons was killed and as he was struck down telepathically the large demon spoke to the party individually. Bright light then flashed from his body. Bellator Miles was overcome with fear, but it seemed to have no affect on Azrael. The demon then struck down the party one by one, teleporting to each and laughing as it slaughtered them…..

Bellator Miles and Daeetah Dardikok (Dae) wake up to see Farryn moving about camp. Bellator Miles see that she’s preparing to leave and calls her out. Farryn confesses that she plans to leave. That she appreciated the party’s heroism in rescuing her, but that she could fend for herself, and that she probably would just cause more trouble for the party if she stayed anyways. Bellator Miles once again chose not to push the issue.

Farryn began to leave and as she did Bellator Miles woke Azrael, who seemed to not be too concerned about her leaving. Bellator Miles followed Farryn into the woods.

Daeetah Dardikok (Dae) and Azrael, now on their own discussed their options. An agreement was made that if Daeetah Dardikok (Dae) would stay with Azrael he would pay him in gold, and a trade was made. The two began heading north with the intent of finding a road to civilization.

Meanwhile, Bellator Miles continued to seek Farryn. After several hours of travel he began to notice he was passing the same landmarks again and again. The same creek, a same defiant boulder, and in particular the same spooky tree with a face on it. After passing the tree a couple of times Bellator Miles began to get the feeling that the tree was watching him, and then at one point he thought he could actually see it move. Was this the madness that Farryn was speaking of?

Azrael and Daeetah Dardikok (Dae) continue traveling north and while doing so encounter a Dryad. Initially Azrael tries to deceive Daeetah Dardikok (Dae) telling him he just saw a demon go inside of a tree! Daeetah Dardikok (Dae) believes him and nocks an arrow saying “Come out Demon!”

But nothing comes out of that tree. Rather out of a different tree far away and on the other side of the party steps out a Dryad. In Elvish it says: There are no demons in The Forest of Alberon and I suggest you put down your bow. I am one of the protectors here of this realm, and I won’t allow you to harm my forest. It says all this while staring at Azrael.


Azrael demanded to know who this Dryad was. It simply replied that it was a protector of this realm. It went on to say “Curious. Once every couple of cycles of the moon Elune I’ll see a human or an elf. But in just one day I’ve seen four. Four trespassers in my forest; but you’re a pretty one elf.”

In that moment Azrael felt the pull of magic and despite his will he was charmed by the Dryad. And well, we all know what happened next…. Daeetah Dardikok (Dae) waited in the forest while Azrael disappeared with the fey creature to shortly return, no longer charmed by the Dryad, who had gotten what it wanted. Azrael was filled with anger when he realized he was under the Dryad’s spell and he lashed out at the Dryad, who thereafter hastily left by teleporting through the trees.

The two continued north and after a short while were randomly attacked by a giant owl. It proved to be an easy encounter for the heros. In killing it though. Daeetah Dardikok (Dae) had a change of heart and mentioned to Azrael that the forest was obviously dangerous, and that he thought they needed to go back for the others. Azrael seemed less than pleased about this. Daeetah Dardikok (Dae) used his excellent ranger skills to track the others and decided they needed to head back south in order to pick up a trail. Together they turned around and headed back south.

Bellator Miles at this point had walked the same route many, many times. For hours now in The Forest of Alberon He began to feel unnerved. Was he going mad in this damned forest? He attempted to try to find any traces of Farryn to track but was unsuccessful in doing so.

Daeetah Dardikok (Dae) and Azrael continued south until they began to hear the sound of a pleasant melody on the breeze. They recognized it as an old folky elvish tune. Together they investigated to find a satyr playing a flute atop a boulder in a clearing. They approached the satyr and asked if he had seen their companions.


“Aye. Maybe I have an maybe I ‘avent. What’s it to you mate?” replied the satyr. The satyr attempted to bribe the two telling them that he had seen their friends but that he wouldn’t tell them where they were unless they gave him some gold. Azrael attempted to intimidate the creature but was unsuccessful. The satyr laughed in his face and called both Azrael and Daeetah Dardikok (Dae) many foul words. “Goat-loving, bull-headed, bloody fools they are!”

Azrael prepared to attack the satyr. If words wouldn’t convince the half-man perhaps he could be persuaded other ways. The satyr seeing this quickly backpeddled and told the two that he definitely saw them going “that way” and pointed. The two left and continued traveling in that direction.

After some time traveling Daeetah Dardikok (Dae) began to track again and in so realized that they were headed the wrong way and in fact headed east, back the way that they had came! The two whipped around, following their fresh tracks from where they had just been. Until they heard the sounds of music on the breeze again.

This time the two came up with a plan. Daeetah Dardikok (Dae) stealthed up to the satyr and placed a trap behind it without the satyr realizing. He placed Azrael’s signet ring inside it, hoping to lure in the obviously greedy satyr and stealthed away.

Toether the two broke some branches in the forest. The satyr hearing this turned around to investigate and noticed the ring. He was suspicions of a ring in the middle of the forest like so, so he was weary; but his greed was too strong, and Daeetah Dardikok (Dae)’s trapping skills were too formidable. The trap was successful.

“Blood and ashes! Filthy humanoid oafs. I’ll kill them I will! Cotten-headed, shoe wearing, naked fools!” The two approached the satyr once again. Knowing this time of his trickery. Azrael in typical fashion was furious and threatened the satyr. The satyr despite his situation was still adamant about trying to make some coin off of the two. Worn with the satyr the two attack!

The satyr attempts to exchange blows with Azrael for a moment but Daeetah Dardikok (Dae) fires a wild arrow and breaks the trap, setting the satyr free! The satyr laughs at Daeetah Dardikok (Dae) throwing more insults as it attempts to run away. Azrael attempts to throw an axe and misses. The satyr mocks him more saying he couldn’t hit the broad side of a barn, during the day, from 5 feet away, with help.

The two continue to persist and wear the satyr down though and in a heroic fashion Azrael improvises a weapon with his shield and throws it at the satyr. Hitting it head on and knocking it to the floor. At last the satyr says: Enough! I saw two humans, separately heading west through the forest. He gives physical descriptions of both Farryn and Bellator Miles. The two spare the satyr and head west.

Bellator Miles is now completely unsure how many times he’s passed this damned forsaken tree. He’s almost certain that either he’s mad and there isn’t truly a face on this tree at all, or that this tree is alive and pretending not to be to avoid him, but he’s desperate. He attempts to talk to the tree and asks if it has seen Farryn. No reply. He begs and intimidates. No reply. Finally he begins to stoke his hand along the face of the tree.


The tree closes his eyes and attempts to look away. Bellator Miles
continues stroking as the tree frustratingly tells him to stop that! Bellator Miles continues taunting the tree and asks again if the tree has seen Farryn. “Alright!” The tree says. “Just stop touching me and I’ll tell you. You’re lucky I can’t move or I would kill you where you stand, filthy human.” The tree goes on to tell Bellator Miles that he saw a young girl passing through hours ago headed south and that’s all he knew. Thanks! Bellator Miles said as he shoved a gold piece in the tree’s mouth. The tree coughed up a fit and cursed him as he walked away.

Later Azrael and Daeetah Dardikok (Dae) track Bellator Miles to the tree, where Azrael plucks the gold piece from the trees mouth. The two continue hot on the trail of Bellator Miles who heads south, gaining ground on Farryn.

- x6 Manes =150 XP
- x1 Satyr =100 XP
- x1 Giant Owl =50 XP
- Miles abandoning the party to chase Farryn despite logic and safety of staying with numbers and an excellent ranger-navigator =200 XP
- Azreal thinking to place his signet ring in the trap to lure the satyr =50 XP
- Miles placing gold in Talking Tree’s mouth & Azreal taking it later =50 XP
- Azreal remaining unfeared by the Nalfeshnee (and calling the DM out on it, fucking paladins) =50 XP

Total: 650 XP

The Trial
Session 1

Durn is a small village. At it’s heart lies the town hall where the mayor works and resides. Across the street lies a tavern known as The Lost Shepherds Inn. There are several houses riddled throughout the village as well as a blacksmith and a stable and other common places one would come to expect in a normal small village.

It’s a chilly day in the town Durn an overcast lingers above. A quaint town, usually quiet but today gossip seems to flood the streets as everyone from the old folks’ whispers to children’s shouts echoing on, everyone is telling rumors of a trial to come.

You are all passing through the village of Durn unknowing of each other. Each concerned with your own business. Perhaps escorting a caravan from a far away land for extra gold, perhaps on the run for a crime you’ve committed elsewhere, perhaps in search of something you long for, or perhaps just seeking adventure. Whether you be speaking to the stableman to acquire a steed to continue your journey, just passing through the streets of Durn with no intentions of stopping, or having a pint of mead in The Lost Shepherds Inn. All of you notice the sounds of shouting toward the middle of Durn and move to investigate.

Once there you find a large crowd of which you assume must be most of the village. The villagers appear enraged. At the heart of the crowd lies a make shift stage built of wood. A noose hangs off the front of the stage tied and ready to hang the unfortunate soul it was made for.

On top of the stage is also a plump man with white hair. The top of his head is bald but he has a lot of white hair on the sides of his scalp and he has a very long and impressively thick white mustache. He’s dressed in bright clothes, fancier than those worn by the rest of the villagers of Durn. Next to him stands a thin bodied man wearing a black cover over his face. His wrists bound by rope. He’s dressed similarly to the villagers.

You’re now all intermixed with crowd. You look on as the plump, white-haired man boisterously begins to yell “Villagers of Durn. Settle down now, settle down. You all know why we are here. Let the trial for the Demon-Witch begin!” The crowd roars back, worked into a lather by the plump man who then reaches for the cover on the veiled man’s face, wildly ripping it off and flinging it into the air.

As all of you look upon the face of the Demon-Witch you discover the face of what isn’t a man at all, but what is actually a young woman. A woman with a thin-lithe body, fair-alabaster skin, raven black hair, and striking blue eyes, framed by freckles on her face.

The white-haired, plump man then shouts “This monstrosity stands before you, people of Durn, guilty of using magic, a gift which we have reasonable means to believe was given to her by Demons! She’s a witch! Working side by side with the darkness which would seek to corrupt our fair village! But I say nay! Today we shall rid ourselves of this darkness by hanging this demon now, and protecting what is good! If there is anyone who would defend this Demon-Witch, speak now! So that we may see your treachery! Otherwise, I’ll bring us, people of Durn, to justice.”

The white-haired, plump man forces the young girl to the edge of the stage and places the noose around her neck. Shouts of “Hang her!” and “Kill the Demon-Witch” are screamed from the villagers of Durn.


Azreal makes his way to the stage and attempts to persuade the guards to allow him to pass onto the stage without success. The guards are diligent that their boss (the plump, white-haired man) said no one was to interrupt the “trial”. Dae leaps onto a barrel and shouts “Where is your proof?” catching the attention of some of the villagers but not enough so to stop the trial from pressing forward. Miles makes a sqinty Clint Eastwood-eske face and valiantly tells Azreal that he should try again. (fail)

The white-haired man begin to push the girl to the edge of the platform and just before he pushes her off Dae heroically whips out his longbow and aims for the rope about to hang the mystery “Demon Witch” woman. He fires an arrow, slicing the rope in two, the rope falls and the girl takes the rope off of her neck. The plump man is furious shouting “Who did that!?”

Dae again shouts “Where is your proof?” toward the white-haired man. Who then retorts with Guards! Arrest that man!


The guards make their way toward Dae still standing atop his barrel. While they’re en route Azreal takes advantage of the moment to steal his way on the stage. There he knocks the white-haired, now furious man unconscious with a blunt strike from his shield. He then pushes the woman off of the stage towardMiles’ direction telling her to run.

She lands and manages not to fall, dispite her hands still being bound. Miles heroically places himself between her and the guards preparing himself to defend her, or die trying.

Three guards attack Miles, he manages to evade to blows but is mortally wounded as a third slips through his armor and slices his neck. Miles falls unconscious.

Combat continues. The guards do some minor damage to Azreal and Dae goes unharmed. The mystery woman aids in combat casting spells of fire and cold to help defeat the guards. The party defeats the guards and Azreal uses lay on hands to heal Miles enough for him to stand again.

Dae approaches the mystery woman with his bow drawn and demands to know if she’s a demon or not. She swears that she isn’t, that she has lived in the village of Durn all of her life, and excluding being able to use magic, she was just a normal woman.

Unconvinced, Miles now regaining a sense of his surroundings uses his battle worn experience and suggests to Azreal to reach out to the surrounding area, and feel is there were any evil among them. Azreal does so and is not able to detect evil. Good enough for the party, the four strangers quickly leave the small village of Durn with the sounds of church bells ringing in the distance.

The group travels west through a deciduous forest throughout the day. Their ranger companion navigation for them as well as covering their tracks behind them. As the day wears on the learn each others names and discover more about each other. The mysterious woman’s name is Farryn.

As the day draws to an end the group prepares their bedrolls and prepares to rest. Replenishing themselves from their long day and thinking back on the day’s transpired events. Darkness covers the land…

- x3 Guards =75 XP
- Use of detect evil to determine if Farryn was a demon =50 XP
- Shooting the rope to rescue Farryn =100 XP
- Miles placing himself between the guards and Farryn to protect her =50 XP

Total: 275 XP


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