Into The Woods
Session 2

The party continues traveling together through the woods west of Durn. As they travel they notice that the farther west they go, the darker the forest becomes, growing thicker and thicker with trees. Your characters start to notice their body’s becoming heavier as they feel more and more fatigued with travel. The morale of the group drops and a sense of paranoia can be felt in the air. The temperature feels abnormally cool for this time of the year. Several hours have passed since you hastily left the village of Durn and now darkness begins to envelope the land.


Bellator Miles elected to ask Farryn about her parents and her plans and she revealed that her parents also lived in Durn and that she intended to go back and make sure they were alright, and see them off. Bellator noticed that Farryn seemed to be holding back more than just that, but he elected not to pry.

Farryn told the party that they were now deep into the Whispering Woods. As a child she remembered being told to never enter them. That men go mad inside them and become senselessly lost. She was confident that the villagers would not follow them into these woods, but she was less confident about being in the forest itself.

After a while of conversation Farryn stated that she was growing tired and ready to rest. She created a fire by gathering dead limbs (plenty in this eerie forest) and lighting them with a spell. The party gathered around and prepared their bedrolls, Bellator Miles offering his to Farryn, who declined. The adventurers failed to leave a watchman at the ready…. Slumber encompasses the party

The party awakens to the sounds of the bells of Durn ringing in the distance again, just as they did earlier when the party was departing from the village. The smell of smoke is in the air and there’s an orange glow in the distance. Fire! The screams of the villagers can be heard from within the woods. Hastily they headed back toward the village being lead by Dae, using his Ranger expertise to quickly guide them back through the forest. As they moved through the forest they couldn’t shake the feeling that something was watching them. Getting closer now you the party could see Durn more closely. Much of the village was on fire with villagers fleeing from the blaze. As a group passed the party a young man with raggedly long brown hair and what looked like a broken nose ushered the adventurers to run for their lives! Blood running down his face and his eyes full of fear.


Farryn from the back of the group yelled out “My parents!” and at full speed sprinted into the village. The party pursued Farryn into the heart of Durn where just hours ago Farryn nearly hanged. The Lost Shepards’ Inn was completely involved in flames as was the Mayor’s estate.The stage remained standing in the center of town, unharmed by all the chaos, but where before the noose had been snapped in two, shot apart by Daeetah Dardikok (Dae), now hanged a familiar face. The party recognized him as the plump white-haired man in fancy clothing who previously sought to hang Farryn.

Farryn suddenly stopped still, staring at the hanged man, then she began slowly walking toward him. The echos of screams could still be heard all around the group along with the ringing of bells but no villagers were to be seen. As the party looked closer the body appeared to be rotten. They could no longer recognize the man they just saw past his rotting flesh. He looked as if he had been hanging there for days or weeks. The head separateed from the body and collapsed to the floor below. His flesh began to twitch and then the body split again. Out from the ornate robes once donned by a man appeared two plump demons with pale, rotting skin. They snarled and advanced toward Farryn and the party.


The party quickly dispatched of the two demons. Using arrows of wood and blades of steel they cut down their foes. Suddenly, a violent and loud laughter erupted from behind the party. They turned to see a large demon with hooves for feet, a pig-like face with horns, wings like a ravens, a body similar to that of a gorilla, and large hands with long sharp claws on them. A small party of four of the small plump demons stood in his wake.


The demon spoke. It echoed strangely and sounded very harsh. It was painful to the party’s ears, similar to the way chalk grinding on a chalkboard hurts your ears. He barked on in Abyssal. Those who could understand Abyssal could hear the demon say “You’ve returned, Nephalem. You’ve evaded us for too long. The demon lords will be pleased and I shall be greatly rewarded for returning to the Abyss and presenting them with your head. Kill them all.” The demon then ushered to the four deoms around him and they wildly rushed toward the party.

The party rushed back! Daeetah Dardikok (Dae) gaining ground by strategically placing himself upon the stage. Azrael and Bellator Miles charging in. The smaller fat demons proved to be no problem for the daring party, but they struggled against the larger, pig-like demon. He seemed to become more and more excited in the party’s attempts to harm him though. Impressively Bellator Miles was actually able to land several hits against the monster, but his attacks proved to not be very effective.

The last of the remaining smaller demons was killed and as he was struck down telepathically the large demon spoke to the party individually. Bright light then flashed from his body. Bellator Miles was overcome with fear, but it seemed to have no affect on Azrael. The demon then struck down the party one by one, teleporting to each and laughing as it slaughtered them…..

Bellator Miles and Daeetah Dardikok (Dae) wake up to see Farryn moving about camp. Bellator Miles see that she’s preparing to leave and calls her out. Farryn confesses that she plans to leave. That she appreciated the party’s heroism in rescuing her, but that she could fend for herself, and that she probably would just cause more trouble for the party if she stayed anyways. Bellator Miles once again chose not to push the issue.

Farryn began to leave and as she did Bellator Miles woke Azrael, who seemed to not be too concerned about her leaving. Bellator Miles followed Farryn into the woods.

Daeetah Dardikok (Dae) and Azrael, now on their own discussed their options. An agreement was made that if Daeetah Dardikok (Dae) would stay with Azrael he would pay him in gold, and a trade was made. The two began heading north with the intent of finding a road to civilization.

Meanwhile, Bellator Miles continued to seek Farryn. After several hours of travel he began to notice he was passing the same landmarks again and again. The same creek, a same defiant boulder, and in particular the same spooky tree with a face on it. After passing the tree a couple of times Bellator Miles began to get the feeling that the tree was watching him, and then at one point he thought he could actually see it move. Was this the madness that Farryn was speaking of?

Azrael and Daeetah Dardikok (Dae) continue traveling north and while doing so encounter a Dryad. Initially Azrael tries to deceive Daeetah Dardikok (Dae) telling him he just saw a demon go inside of a tree! Daeetah Dardikok (Dae) believes him and nocks an arrow saying “Come out Demon!”

But nothing comes out of that tree. Rather out of a different tree far away and on the other side of the party steps out a Dryad. In Elvish it says: There are no demons in The Forest of Alberon and I suggest you put down your bow. I am one of the protectors here of this realm, and I won’t allow you to harm my forest. It says all this while staring at Azrael.


Azrael demanded to know who this Dryad was. It simply replied that it was a protector of this realm. It went on to say “Curious. Once every couple of cycles of the moon Elune I’ll see a human or an elf. But in just one day I’ve seen four. Four trespassers in my forest; but you’re a pretty one elf.”

In that moment Azrael felt the pull of magic and despite his will he was charmed by the Dryad. And well, we all know what happened next…. Daeetah Dardikok (Dae) waited in the forest while Azrael disappeared with the fey creature to shortly return, no longer charmed by the Dryad, who had gotten what it wanted. Azrael was filled with anger when he realized he was under the Dryad’s spell and he lashed out at the Dryad, who thereafter hastily left by teleporting through the trees.

The two continued north and after a short while were randomly attacked by a giant owl. It proved to be an easy encounter for the heros. In killing it though. Daeetah Dardikok (Dae) had a change of heart and mentioned to Azrael that the forest was obviously dangerous, and that he thought they needed to go back for the others. Azrael seemed less than pleased about this. Daeetah Dardikok (Dae) used his excellent ranger skills to track the others and decided they needed to head back south in order to pick up a trail. Together they turned around and headed back south.

Bellator Miles at this point had walked the same route many, many times. For hours now in The Forest of Alberon He began to feel unnerved. Was he going mad in this damned forest? He attempted to try to find any traces of Farryn to track but was unsuccessful in doing so.

Daeetah Dardikok (Dae) and Azrael continued south until they began to hear the sound of a pleasant melody on the breeze. They recognized it as an old folky elvish tune. Together they investigated to find a satyr playing a flute atop a boulder in a clearing. They approached the satyr and asked if he had seen their companions.


“Aye. Maybe I have an maybe I ‘avent. What’s it to you mate?” replied the satyr. The satyr attempted to bribe the two telling them that he had seen their friends but that he wouldn’t tell them where they were unless they gave him some gold. Azrael attempted to intimidate the creature but was unsuccessful. The satyr laughed in his face and called both Azrael and Daeetah Dardikok (Dae) many foul words. “Goat-loving, bull-headed, bloody fools they are!”

Azrael prepared to attack the satyr. If words wouldn’t convince the half-man perhaps he could be persuaded other ways. The satyr seeing this quickly backpeddled and told the two that he definitely saw them going “that way” and pointed. The two left and continued traveling in that direction.

After some time traveling Daeetah Dardikok (Dae) began to track again and in so realized that they were headed the wrong way and in fact headed east, back the way that they had came! The two whipped around, following their fresh tracks from where they had just been. Until they heard the sounds of music on the breeze again.

This time the two came up with a plan. Daeetah Dardikok (Dae) stealthed up to the satyr and placed a trap behind it without the satyr realizing. He placed Azrael’s signet ring inside it, hoping to lure in the obviously greedy satyr and stealthed away.

Toether the two broke some branches in the forest. The satyr hearing this turned around to investigate and noticed the ring. He was suspicions of a ring in the middle of the forest like so, so he was weary; but his greed was too strong, and Daeetah Dardikok (Dae)’s trapping skills were too formidable. The trap was successful.

“Blood and ashes! Filthy humanoid oafs. I’ll kill them I will! Cotten-headed, shoe wearing, naked fools!” The two approached the satyr once again. Knowing this time of his trickery. Azrael in typical fashion was furious and threatened the satyr. The satyr despite his situation was still adamant about trying to make some coin off of the two. Worn with the satyr the two attack!

The satyr attempts to exchange blows with Azrael for a moment but Daeetah Dardikok (Dae) fires a wild arrow and breaks the trap, setting the satyr free! The satyr laughs at Daeetah Dardikok (Dae) throwing more insults as it attempts to run away. Azrael attempts to throw an axe and misses. The satyr mocks him more saying he couldn’t hit the broad side of a barn, during the day, from 5 feet away, with help.

The two continue to persist and wear the satyr down though and in a heroic fashion Azrael improvises a weapon with his shield and throws it at the satyr. Hitting it head on and knocking it to the floor. At last the satyr says: Enough! I saw two humans, separately heading west through the forest. He gives physical descriptions of both Farryn and Bellator Miles. The two spare the satyr and head west.

Bellator Miles is now completely unsure how many times he’s passed this damned forsaken tree. He’s almost certain that either he’s mad and there isn’t truly a face on this tree at all, or that this tree is alive and pretending not to be to avoid him, but he’s desperate. He attempts to talk to the tree and asks if it has seen Farryn. No reply. He begs and intimidates. No reply. Finally he begins to stoke his hand along the face of the tree.


The tree closes his eyes and attempts to look away. Bellator Miles
continues stroking as the tree frustratingly tells him to stop that! Bellator Miles continues taunting the tree and asks again if the tree has seen Farryn. “Alright!” The tree says. “Just stop touching me and I’ll tell you. You’re lucky I can’t move or I would kill you where you stand, filthy human.” The tree goes on to tell Bellator Miles that he saw a young girl passing through hours ago headed south and that’s all he knew. Thanks! Bellator Miles said as he shoved a gold piece in the tree’s mouth. The tree coughed up a fit and cursed him as he walked away.

Later Azrael and Daeetah Dardikok (Dae) track Bellator Miles to the tree, where Azrael plucks the gold piece from the trees mouth. The two continue hot on the trail of Bellator Miles who heads south, gaining ground on Farryn.

- x6 Manes =150 XP
- x1 Satyr =100 XP
- x1 Giant Owl =50 XP
- Miles abandoning the party to chase Farryn despite logic and safety of staying with numbers and an excellent ranger-navigator =200 XP
- Azreal thinking to place his signet ring in the trap to lure the satyr =50 XP
- Miles placing gold in Talking Tree’s mouth & Azreal taking it later =50 XP
- Azreal remaining unfeared by the Nalfeshnee (and calling the DM out on it, fucking paladins) =50 XP

Total: 650 XP

The Trial
Session 1

Durn is a small village. At it’s heart lies the town hall where the mayor works and resides. Across the street lies a tavern known as The Lost Shepherds Inn. There are several houses riddled throughout the village as well as a blacksmith and a stable and other common places one would come to expect in a normal small village.

It’s a chilly day in the town Durn an overcast lingers above. A quaint town, usually quiet but today gossip seems to flood the streets as everyone from the old folks’ whispers to children’s shouts echoing on, everyone is telling rumors of a trial to come.

You are all passing through the village of Durn unknowing of each other. Each concerned with your own business. Perhaps escorting a caravan from a far away land for extra gold, perhaps on the run for a crime you’ve committed elsewhere, perhaps in search of something you long for, or perhaps just seeking adventure. Whether you be speaking to the stableman to acquire a steed to continue your journey, just passing through the streets of Durn with no intentions of stopping, or having a pint of mead in The Lost Shepherds Inn. All of you notice the sounds of shouting toward the middle of Durn and move to investigate.

Once there you find a large crowd of which you assume must be most of the village. The villagers appear enraged. At the heart of the crowd lies a make shift stage built of wood. A noose hangs off the front of the stage tied and ready to hang the unfortunate soul it was made for.

On top of the stage is also a plump man with white hair. The top of his head is bald but he has a lot of white hair on the sides of his scalp and he has a very long and impressively thick white mustache. He’s dressed in bright clothes, fancier than those worn by the rest of the villagers of Durn. Next to him stands a thin bodied man wearing a black cover over his face. His wrists bound by rope. He’s dressed similarly to the villagers.

You’re now all intermixed with crowd. You look on as the plump, white-haired man boisterously begins to yell “Villagers of Durn. Settle down now, settle down. You all know why we are here. Let the trial for the Demon-Witch begin!” The crowd roars back, worked into a lather by the plump man who then reaches for the cover on the veiled man’s face, wildly ripping it off and flinging it into the air.

As all of you look upon the face of the Demon-Witch you discover the face of what isn’t a man at all, but what is actually a young woman. A woman with a thin-lithe body, fair-alabaster skin, raven black hair, and striking blue eyes, framed by freckles on her face.

The white-haired, plump man then shouts “This monstrosity stands before you, people of Durn, guilty of using magic, a gift which we have reasonable means to believe was given to her by Demons! She’s a witch! Working side by side with the darkness which would seek to corrupt our fair village! But I say nay! Today we shall rid ourselves of this darkness by hanging this demon now, and protecting what is good! If there is anyone who would defend this Demon-Witch, speak now! So that we may see your treachery! Otherwise, I’ll bring us, people of Durn, to justice.”

The white-haired, plump man forces the young girl to the edge of the stage and places the noose around her neck. Shouts of “Hang her!” and “Kill the Demon-Witch” are screamed from the villagers of Durn.


Azreal makes his way to the stage and attempts to persuade the guards to allow him to pass onto the stage without success. The guards are diligent that their boss (the plump, white-haired man) said no one was to interrupt the “trial”. Dae leaps onto a barrel and shouts “Where is your proof?” catching the attention of some of the villagers but not enough so to stop the trial from pressing forward. Miles makes a sqinty Clint Eastwood-eske face and valiantly tells Azreal that he should try again. (fail)

The white-haired man begin to push the girl to the edge of the platform and just before he pushes her off Dae heroically whips out his longbow and aims for the rope about to hang the mystery “Demon Witch” woman. He fires an arrow, slicing the rope in two, the rope falls and the girl takes the rope off of her neck. The plump man is furious shouting “Who did that!?”

Dae again shouts “Where is your proof?” toward the white-haired man. Who then retorts with Guards! Arrest that man!


The guards make their way toward Dae still standing atop his barrel. While they’re en route Azreal takes advantage of the moment to steal his way on the stage. There he knocks the white-haired, now furious man unconscious with a blunt strike from his shield. He then pushes the woman off of the stage towardMiles’ direction telling her to run.

She lands and manages not to fall, dispite her hands still being bound. Miles heroically places himself between her and the guards preparing himself to defend her, or die trying.

Three guards attack Miles, he manages to evade to blows but is mortally wounded as a third slips through his armor and slices his neck. Miles falls unconscious.

Combat continues. The guards do some minor damage to Azreal and Dae goes unharmed. The mystery woman aids in combat casting spells of fire and cold to help defeat the guards. The party defeats the guards and Azreal uses lay on hands to heal Miles enough for him to stand again.

Dae approaches the mystery woman with his bow drawn and demands to know if she’s a demon or not. She swears that she isn’t, that she has lived in the village of Durn all of her life, and excluding being able to use magic, she was just a normal woman.

Unconvinced, Miles now regaining a sense of his surroundings uses his battle worn experience and suggests to Azreal to reach out to the surrounding area, and feel is there were any evil among them. Azreal does so and is not able to detect evil. Good enough for the party, the four strangers quickly leave the small village of Durn with the sounds of church bells ringing in the distance.

The group travels west through a deciduous forest throughout the day. Their ranger companion navigation for them as well as covering their tracks behind them. As the day wears on the learn each others names and discover more about each other. The mysterious woman’s name is Farryn.

As the day draws to an end the group prepares their bedrolls and prepares to rest. Replenishing themselves from their long day and thinking back on the day’s transpired events. Darkness covers the land…

- x3 Guards =75 XP
- Use of detect evil to determine if Farryn was a demon =50 XP
- Shooting the rope to rescue Farryn =100 XP
- Miles placing himself between the guards and Farryn to protect her =50 XP

Total: 275 XP


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